Declare how many cards you intend to turn between one and three cards. If you forget - you will lose your turn! With the cards you have turned over, you have to create an exercise whose result is 10. Did you succeed? Keep the cards. Did you not succeed? The queue will move on. A "stop" card moves the turn and a "surprise" card can represent any number. The player with the most cards wins. Any legitimate exercise on the way to victory is recommended from age 6+ for 2-6 participants